thatvideogameblog.com Thatvideogameblog.com

   
That VideoGame Blog - Unbiased Gaming and Tech Reviews

Domain Summary

What is the traffic rank for Thatvideogameblog.com?

• Thatvideogameblog.com ranks #2,434,059 globally on HypeStat.

What percent of global Internet users visit Thatvideogameblog.com?

5.3E-5% of global Internet users visit Thatvideogameblog.com

How many people visit Thatvideogameblog.com each day?

• Thatvideogameblog.com receives approximately 2.6K visitors and 3,977 page impressions per day.

Which countries does Thatvideogameblog.com receive most of its visitors from?

• Thatvideogameblog.com is mostly visited by people located in United States,Germany,United Kingdom.

How much Thatvideogameblog.com can earn?

• Thatvideogameblog.com should earn about $13.91/day from advertising revenue.

What is Thatvideogameblog.com estimated value?

• Estimated value of Thatvideogameblog.com is $14,431.83.

What IP addresses does Thatvideogameblog.com resolve to?

• Thatvideogameblog.com resolves to the IP addresses 194.1.147.31.

Where are Thatvideogameblog.com servers located in?

• Thatvideogameblog.com has servers located in Manchester, Manchester, M61, United Kingdom.

thatvideogameblog.com Profile

Title:That VideoGame Blog - Unbiased Gaming and Tech Reviews
Description:Unbiased Gaming and Tech Reviews
Tags:
Category:Games / Video Games Consoles and Accessories
About: That VideoGame Blog is a website dedicated to providing news, reviews, and insights related to the video gaming industry. It covers a wide range of topics, including the latest game releases, industry trends, and noteworthy updates. The site often features articles written by various contributors who share their perspectives and experiences on different games and gaming-related topics. In addition to news and reviews, That VideoGame Blog may also offer commentary on gaming culture, interviews with industry professionals, and opinion pieces that delve into the broader implications of gaming innovations. The content is generally aimed at gaming enthusiasts who are keen to stay informed about developments in the video gaming world.
*This text is generated by artificial intelligence and may not be accurate. Edit Site Info

What technologies does thatvideogameblog.com use?

These are the technologies used at thatvideogameblog.com. thatvideogameblog.com has a total of 12 technologies installed in 12 different categories.

thatvideogameblog.com Traffic Analysis

Thatvideogameblog.com is ranked #2,434,059 in the world. This website is viewed by an estimated 2.6K visitors daily, generating a total of 4K pageviews. This equates to about 79.1K monthly visitors. Thatvideogameblog.com traffic has decreased by 42.2% compared to last month.
Daily Visitors2.6K
23.75%
Monthly Visits79.1K
42.2%
Pages per Visit1.52
29.88%
Visit duration00:22
109.95%
Bounce Rate46.16%
19.19%
Is this your site?Verify your site's metrics.
Daily Unique Visitors:
2,612
Monthly Visits:
79,144
Pages per Visit:
1.52
Daily Pageviews:
3,977
Avg. visit duration:
00:22
Bounce rate:
46.16%
Global Reach:
5.3E-5%
Monthly Visits (SEMrush):
61,450
Monthly Unique Visitors (SEMrush):
54,143
Monthly Visits (SimilarWeb):
79,155
HypeRank:
2,434,059
SEMrush Rank:
2,317,532
SimilarWeb Rank:
584,393
*All traffic values are estimates only.

Traffic sources

Direct:
44.98%
Referral:
0.30%
Search:
49.86%
Social:
4.80%
Paid:
0.07%

Desktop vs Mobile

Desktop:
42.16%
Mobile:
57.84%

Total Visits Last 3 Months

80.6K
JUL
136.9K
AUG
79.1K
SEP

Visitors by country

Country
Users%
 
United States 16.07%
 
Germany 9.65%
 
United Kingdom 6.52%
 
Iraq 4.75%
 
Russian Federation 4.40%

Where do visitors go on thatvideogameblog.com?

 
Reach%Pageviews%PerUser
thatvideogameblog.com
100.00%100.00%1.1

Which sites are competitors to thatvideogameblog.com?

Websites similar to thatvideogameblog.com are sites similar on user interests and browsing behavior. Users can discover new websites that are similar to the ones they already enjoy or find useful.
Last update was 34 days ago
     
This can take up to 60 seconds. Please wait...

*HypeStat.com is not promoting or affiliated with thatvideogameblog.com in any way. Only publicly available statistics data are displayed.

Search Engine Indexes

Search engine indexes are huge databases or collections of net pages that search engines like google like google and yahoo use to retrieve applicable facts while customers carry out searches. These indexes are created through search engines like google and yahoo through crawling and indexing net pages from throughout the internet.
Google Index:
1,310
Bing Index:
1,300
Baidu Index:
899

 

SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.
SemRushSemRush
Domain:
  thatvideogameblog.com
Rank:
(Rank based on keywords, cost and organic traffic)
  2,317,532
Organic Keywords:
(Number of keywords in top 20 Google SERP)
  21,788
Organic Traffic:
(Number of visitors coming from top 20 search results)
  269
Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords)
  $2.00

Revenue report

Google.com would generate approximately $13.9 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $417.3 and annual gross revenue of approximately $5.1K. Based on these figures, the site's net worth is estimated at around $14.4K.

How much would thatvideogameblog.com make?

Daily Revenue:
$13.91
Monthly Revenue:
$417.30
Yearly Revenue:
$5,077.15
*All earnings values are estimates only.

Daily earning by country

 
CountryPageviewsEarning
 
United States 639$3.09
 
United Kingdom 259$0.69
 
Germany 384$0.54
 
Russian Federation 175$0.07
 
Iraq 189$0.01

Loss of money due to Adblock?

Daily Revenue Loss:
$0.83
Monthly Revenue Loss:
$24.83
Yearly Revenue Loss:
$302.11
Daily Pageviews Blocked:
293
Monthly Pageviews Blocked:
8,803
Yearly Pageviews Blocked:
107,102

Daily revenue loss by country

 
CountryBlockedLost Money
 
United States 115$0.56
 
Germany 111$0.16
 
United Kingdom 41$0.11
 
Russian Federation 11$0.00
 
Iraq 15$0.00

How much is thatvideogameblog.com worth?

Website Value:
$14.4K

Ad Experience Report

Summary of the ad experience rating of a website for a specific platform.

Mobile summary

Root domain:
thatvideogameblog.com
Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Not reviewed

Desktop summary

Root domain:
thatvideogameblog.com
Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Not reviewed

Abusive Experience Report

Summary of the abusive experience rating of a website.
Root domain:
thatvideogameblog.com
Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.)
Off
Status:
(The status of the site reviewed for the abusive experiences.)
Not reviewed

Where is thatvideogameblog.com hosted?

Thatvideogameblog.com may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.
Server IP:
194.1.147.31
ASN:
AS210250 
ISP:
K Media Tech Ltd. 
Server Location:
Manchester
Manchester, MAN
M61
United Kingdom, GB
 

Other sites hosted on 194.1.147.31

How fast does thatvideogameblog.com load?

The average loading time of thatvideogameblog.com is 26 ms. The Desktop speed index is 75 and mobile speed index is 71.
Average Load Time:
26 ms

Page Speed (Google PageSpeed Insights) - Desktop

75
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a AVERAGE speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

Cumulative Layout Shift (CLS)7ms 85% of loads for this page have a fast (<0.01s) Cumulative Layout Shift (CLS) 85% 10% of loads for this page have an average (0.01s ~ 0.025s) Cumulative Layout Shift (CLS) 10% 4% of loads for this page have a slow (>0.025s) Cumulative Layout Shift (CLS) 4%
Time To First Byte (TTFB)1.0s 63% of loads for this page have a fast (<0.8s) Time To First Byte (TTFB) 63% 30% of loads for this page have an average (0.8s ~ 1.8s) Time To First Byte (TTFB) 30% 6% of loads for this page have a slow (>1.8s) Time To First Byte (TTFB) 6%
First Contentful Paint (FCP)1.6s 83% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 83% 12% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 12% 4% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 4%
First Input Delay (FID)12ms 94% of loads for this page have a fast (<100ms) First Input Delay (FID) 94% 4% of loads for this page have an average (100ms ~ 300ms) First Input Delay (FID) 4% 1% of loads for this page have a slow (>300ms) First Input Delay (FID) 1%
Interaction To Next Paint (INP)115ms 84% of loads for this page have a fast (<200ms) Interaction To Next Paint (INP) 84% 8% of loads for this page have an average (200ms ~ 500ms) Interaction To Next Paint (INP) 8% 6% of loads for this page have a slow (>500ms) Interaction To Next Paint (INP) 6%
Largest Contentful Paint (LCP)1.9s 88% of loads for this page have a fast (<2500ms) Largest Contentful Paint (LCP) 88% 8% of loads for this page have an average (2500ms ~ 4000ms) Largest Contentful Paint (LCP) 8% 3% of loads for this page have a slow (>4000ms) Largest Contentful Paint (LCP) 3%

Origin Data

All pages served from this origin have an AVERAGE speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

Cumulative Layout Shift (CLS)7ms 85% of loads for this page have a fast (<0.01s) Cumulative Layout Shift (CLS) 85% 10% of loads for this page have an average (0.01s ~ 0.025s) Cumulative Layout Shift (CLS) 10% 4% of loads for this page have a slow (>0.025s) Cumulative Layout Shift (CLS) 4%
Time To First Byte (TTFB)1.0s 63% of loads for this page have a fast (<0.8s) Time To First Byte (TTFB) 63% 30% of loads for this page have an average (0.8s ~ 1.8s) Time To First Byte (TTFB) 30% 6% of loads for this page have a slow (>1.8s) Time To First Byte (TTFB) 6%
First Contentful Paint (FCP)1.6s 83% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 83% 12% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 12% 4% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 4%
First Input Delay (FID)12ms 94% of loads for this page have a fast (<100ms) First Input Delay (FID) 94% 4% of loads for this page have an average 100ms ~ 300ms) First Input Delay (FID) 4% 1% of loads for this page have a slow (>300ms) First Input Delay (FID) 1%
Interaction To Next Paint (INP)115ms 84% of loads for this page have a fast (<200ms) Interaction To Next Paint (INP) 84% 8% of loads for this page have an average (200ms ~ 500ms) Interaction To Next Paint (INP) 8% 6% of loads for this page have a slow (>500ms) Interaction To Next Paint (INP) 6%
Largest Contentful Paint (LCP)1.9s 88% of loads for this page have a fast (<2500ms) Largest Contentful Paint (LCP) 88% 8% of loads for this page have an average (2500ms ~ 4000ms) Largest Contentful Paint (LCP) 8% 3% of loads for this page have a slow (>4000ms) Largest Contentful Paint (LCP) 3%

Lab Data

Speed Index 0.5 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Max Potential First Input Delay 20 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Preload Largest Contentful Paint image  
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
First Contentful Paint 0.5 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Preconnect to required origins  
Consider adding `preconnect` or `dns-prefetch` resource hints to establish early connections to important third-party origins. Learn how to preconnect to required origins
Time to Interactive 0.5 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Largest Contentful Paint image was not lazily loaded  
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Largest Contentful Paint 0.7 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Lazy load third-party resources with facades  
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
First Meaningful Paint 0.5 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric

Page Speed (Google PageSpeed Insights) - Mobile

71
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a AVERAGE speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

Cumulative Layout Shift (CLS)14ms 85% of loads for this page have a fast (<0.01s) Cumulative Layout Shift (CLS) 61% 26% of loads for this page have an average (0.01s ~ 0.025s) Cumulative Layout Shift (CLS) 26% 12% of loads for this page have a slow (>0.025s) Cumulative Layout Shift (CLS) 12%
Time To First Byte (TTFB)1.3s 63% of loads for this page have a fast (<800s) Time To First Byte (TTFB) 58% 29% of loads for this page have an average (800s ~ 1800s) Time To First Byte (TTFB) 29% 12% of loads for this page have a slow (>1800s) Time To First Byte (TTFB) 12%
First Contentful Paint (FCP)1.9s 83% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 70% 22% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 22% 7% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 7%
First Input Delay (FID)52ms 83% of loads for this page have a fast (<100ms) First Input Delay (FID) 83% 10% of loads for this page have an average (100ms ~ 300ms) First Input Delay (FID) 10% 5% of loads for this page have a slow (>300ms) First Input Delay (FID) 5%
Interactive To Next Paint (INP)253ms 84% of loads for this page have a fast (<200s) Interactive To Next Paint (INP) 68% 21% of loads for this page have an average (200s ~ 500s) Interactive To Next Paint (INP) 21% 10% of loads for this page have a slow (>500s) Interactive To Next Paint (INP) 10%
Largest Contentful Paint (LCP)2.4s 88% of loads for this page have a fast (<2500s) Largest Contentful Paint (LCP) 78% 14% of loads for this page have an average (2500s ~ 4000s) Largest Contentful Paint (LCP) 14% 7% of loads for this page have a slow (>4000s) Largest Contentful Paint (LCP) 7%

Origin Data

All pages served from this origin have an AVERAGE speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

Cumulative Layout Shift (CLS)14ms 61% of loads for this page have a fast (<0.01s) Cumulative Layout Shift (CLS) 61% 26% of loads for this page have an average (0.01s ~ 0.025s) Cumulative Layout Shift (CLS) 26% 12% of loads for this page have a slow (>0.025s) Cumulative Layout Shift (CLS) 12%
Time To First Byte (TTFB)1.3s 58% of loads for this page have a fast (<0.8s) Time To First Byte (TTFB) 58% 29% of loads for this page have an average (0.8s ~ 1.8s) Time To First Byte (TTFB) 29% 12% of loads for this page have a slow (>1.8s) Time To First Byte (TTFB) 12%
First Contentful Paint (FCP)1.9s 70% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 70% 22% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 22% 7% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 7%
First Input Delay (FID)52ms 94% of loads for this page have a fast (<100ms) First Input Delay (FID) 83% 10% of loads for this page have an average 100ms ~ 300ms) First Input Delay (FID) 10% 5% of loads for this page have a slow (>300ms) First Input Delay (FID) 5%
Interactive To Next Paint (INP)253ms 68% of loads for this page have a fast (<0.2s) Interactive To Next Paint (INP) 68% 21% of loads for this page have an average (0.2s ~ 0.5s) Interactive To Next Paint (INP) 21% 10% of loads for this page have a slow (>0.5s) Interactive To Next Paint (INP) 10%
Largest Contentful Paint (LCP)2.4s 78% of loads for this page have a fast (<2.5s)Largest Contentful Paint (LCP) 78% 14% of loads for this page have an average (2.5s ~ 4s)Largest Contentful Paint (LCP) 14% 7% of loads for this page have a slow (>4s)Largest Contentful Paint (LCP) 7%

Lab Data

Largest Contentful Paint 2.7 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
First Contentful Paint 1.9 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Preconnect to required origins  
Consider adding `preconnect` or `dns-prefetch` resource hints to establish early connections to important third-party origins. Learn how to preconnect to required origins
Preload Largest Contentful Paint image  
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
Largest Contentful Paint image was not lazily loaded  
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Speed Index 1.9 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Time to Interactive 1.9 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Max Potential First Input Delay 40 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
First Meaningful Paint 1.9 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Lazy load third-party resources with facades  
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade

Does thatvideogameblog.com use compression?

Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on thatvideogameblog.com are reduced by 81%.
thatvideogameblog.com use br compression.
Original size: 364.23 KB
Compressed size: 66.57 KB
File reduced by: 297.67 KB (81%)

Google Safe Browsing

Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.
This site is not currently listed as suspicious

MyWot.com Reputation Ratings

MyWOT (short for "My Web of Trust") is a web-based reputation and rating service that provides users with information about the trustworthiness and safety of websites. thatvideogameblog.com has 94 Safety Reputations.
Status:
  SAFE
Safety Reputations:
  94
Safety Confidence:
  47

SSL Checker - SSL Certificate Verify

An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. thatvideogameblog.com supports HTTPS.
 thatvideogameblog.com supports HTTPS
     
Verifying SSL Support. Please wait...
Common Name: thatvideogameblog.com
Organization:
Location:
Issuer: R11
Valid from: Oct 17 19:21:53 2024 GMT
Valid until: Jan 15 19:21:52 2025 GMT
Authority: CA:FALSE
Keysize: 2048 Bits
Common Name: R11
Organization: Let's Encrypt
Location: US
Issuer: ISRG Root X1
Valid from: Mar 13 00:00:00 2024 GMT
Valid until: Mar 12 23:59:59 2027 GMT
Authority: CA:TRUE
Keysize: 2048 Bits

Verify HTTP/2 Support

HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency.
 thatvideogameblog.com supports HTTP/2
     
Verifying HTTP/2.0 Support. Please wait...

Http Header

HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.
date: Fri, 18 Oct 2024 07:06:19 GMT
content-type: text/html; charset=UTF-8
x-powered-by: PHP/8.0.30
cache-control: public,max-age=0,s-maxage=3600,stale-while-revalidate=21600
cdn-cache-control: public, max-age=3600
x-nitro-cache: HIT
x-nitro-cache-from: drop-in
vary: Accept-Encoding,Origin
x-nitro-rev: fd4f90d
link: <https://cdn-hjfjjdd.nitrocdn.com>; rel=preconnect
link: <https://thatvideogameblog.com/wp-json/>; rel="https://api.w.org/"
strict-transport-security: max-age=10886400; includeSubDomains; preload
referrer-policy: no-referrer-when-downgrade
x-cache-ctime: 1728307308
etag: "565496-1729229322;br"
x-litespeed-cache: hit
content-encoding: br
wpx: 1
x-turbo-charged-by: LiteSpeed
x-edge-location: WPX CLOUD/CHI01
alt-svc: h3=":443"; ma=86400
x-quic: h3
server: WPX CLOUD/CHI01
x-cache-status: HIT

DNS Lookup

DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.
Type Ip Target/Txt TTL
SOA 38400
Mname ns1.wpx.net
Rname root.m12.wpx.net
Serial Number 1703189282
Refresh 10800
Retry 3600
Expire 604800
Minimum TTL 38400
TXT google-site-verification=ZPf4CEG_tKvt6fiQayArRRtqctJYuS4IhVCOlRDG6sQ 38400
TXT v=spf1 a mx a:thatvideogameblog.com ip4:67.202.92.11 ip4:208.100.34.144 ?all 38400
MX mail.thatvideogameblog.com 38400
A 194.1.147.41 484
A 194.1.147.31 484
NS ns1.wpx.net 38400
NS ns2.wpx.net 38400
NS ns3.wpx.net 38400

Whois Lookup

Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information. Domain registration for this website began on August 28, 2007 and will expire on August 28, 2025 if not renewed. This website is now assigned through the registrar NAMECHEAP INC. The WHOIS data for this website's domain was last updated on July 29, 2024.
Domain Created:
2007-08-28
Domain Expires:
2025-08-28
Domain Updated:
2024-07-29
Domain Age:
17 years 2 months 24 days
Domain Registrar:
NAMECHEAP INC
Domain Owner:
Privacy service provided by Withheld for Privacy e
WhoIs:
 

   Domain Name: THATVIDEOGAMEBLOG.COM
   Registry Domain ID: 1183983975_DOMAIN_COM-VRSN
   Registrar WHOIS Server: whois.namecheap.com
   Registrar URL: http://www.namecheap.com
   Updated Date: 2024-07-29T08:02:17Z
   Creation Date: 2007-08-28T02:48:25Z
   Registry Expiry Date: 2025-08-28T02:48:25Z
   Registrar: NameCheap, Inc.
   Registrar IANA ID: 1068
   Registrar Abuse Contact Email: email
   Registrar Abuse Contact Phone: +1.6613102107
   Domain Status: clientTransferProhibited https://icann.org/epp#clientTransferProhibited
   Name Server: NS1.WPX.NET
   Name Server: NS2.WPX.NET
   DNSSEC: unsigned
   URL of the ICANN Whois Inaccuracy Complaint Form: https://www.icann.org/wicf/
>>> Last update of whois database: 2024-10-18T07:07:17Z