Savegameworld.com
Save Game | Game Save Download free Save Files
Domain Summary
What is the traffic rank for Savegameworld.com?
• Savegameworld.com ranks #1,224,828 globally on HypeStat.
What percent of global Internet users visit Savegameworld.com?
• 0.0001267% of global Internet users visit Savegameworld.com
How many people visit Savegameworld.com each day?
• Savegameworld.com receives approximately 6.2K visitors and 14,044 page impressions per day.
Which countries does Savegameworld.com receive most of its visitors from?
• Savegameworld.com is mostly visited by people located in Turkey,Brazil,Indonesia.
How much Savegameworld.com can earn?
• Savegameworld.com should earn about $41.74/day from advertising revenue.
What is Savegameworld.com estimated value?
• Estimated value of Savegameworld.com is $39,424.10.
What IP addresses does Savegameworld.com resolve to?
• Savegameworld.com resolves to the IP addresses 163.172.53.178.
Where are Savegameworld.com servers located in?
• Savegameworld.com has servers located in France.
savegameworld.com Profile

Title:Save Game | Game Save Download free Save Files
Description:Welcome! Here you will find new Save Game | Game Save free Files and the best Save Files for your game everyday.
Category:Games / Video Games Consoles and Accessories
What technologies does savegameworld.com use?
These are the technologies used at savegameworld.com. savegameworld.com has a total of 15 technologies installed in 14 different categories.savegameworld.com Traffic Analysis
Savegameworld.com is ranked #1,224,828 in the world. This website is viewed by an estimated 6.2K visitors daily, generating a total of 14K pageviews. This equates to about 189.3K monthly visitors. Savegameworld.com traffic has decreased by 28.51% compared to last month.Daily Visitors6.2K
38.01%
Monthly Visits189.3K
28.51%
Pages per Visit2.25
6.87%
Visit duration01:20
13.4%
Bounce Rate60.56%
7.44%
Is this your site?Verify your site's metrics.
- Daily Unique Visitors:
- 6,247
- Monthly Visits:
- 189,284
- Pages per Visit:
- 2.25
- Daily Pageviews:
- 14,044
- Avg. visit duration:
- 01:20
- Bounce rate:
- 60.56%
- Global Reach:
- 0.0001267%
- Monthly Visits (SEMrush):
- 179,759
- Monthly Unique Visitors (SEMrush):
- 112,150
- Monthly Visits (SimilarWeb):
- 185,546
- HypeRank:
- 1,224,828
- SEMrush Rank:
- 5,799,815
- SimilarWeb Rank:
- 295,594
Traffic sources
- Direct:
- 31.39%
- Referral:
- 2.67%
- Search:
- 64.93%
- Social:
- 1.02%
- Paid:
- 0%
Desktop vs Mobile
- Desktop:
- 49.20%
- Mobile:
- 50.80%
Total Visits Last 3 Months
235.4K
JAN
264.8K
FEB
189.3K
MAR
Where do visitors go on savegameworld.com?
- Reach%Pageviews%PerUser
- savegameworld.com
- 100.00%100.00%1.3
Backlinks Report ▼
Savegameworld.com has a total of 1,495 backlinks from 165 referring domains and most of them comes from United States.- Total Backlinks:
- 1,495
- Follow Links:
- n/a
- Nofollow Links:
- n/a
- Referring Domains:
- 165
- Referring IPs:
- 118
- Authority Domain Score:
- 26
Backlinks by country
- Country
- Domains
- United States 70
- Singapore 63
- Spain 7
- Russian Federation 3
- Netherlands 1
Backlinks by TLDs
- TLD Distribution
- Domains
- .com
- 72
- .in
- 37
- .online
- 11
- .edu
- 0
- .gov
- 0
Which sites are competitors to savegameworld.com?
Websites similar to savegameworld.com are sites similar on user interests and browsing behavior. Users can discover new websites that are similar to the ones they already enjoy or find useful.- Domain
- CompareDaily Visitors
- steamcommunity.com
- Compare >5.3M
- gameskeys.net
- Compare >22K
- games-manuals.com
- Compare >12.7K
- lonebullet.com
- Compare >7.3K
- yoursavegames.com
- Compare >5.4K
- ggames.com.br
- Compare >2.9K
- savelocation.net
- Compare >2.1K
- savegame.info
- Compare >2K
- savegamefiles.com
- Compare >1.2K
Last update was 334 days ago
This can take up to 60 seconds. Please wait...
This can take up to 60 seconds. Please wait...
*HypeStat.com is not promoting or affiliated with savegameworld.com in any way. Only publicly available statistics data are displayed.
Search Engine Indexes ▼
Search engine indexes are huge databases or collections of net pages that search engines like google like google and yahoo use to retrieve applicable facts while customers carry out searches. These indexes are created through search engines like google and yahoo through crawling and indexing net pages from throughout the internet.- Baidu Index:
- 3,990
▼
SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.- Domain:
- savegameworld.com
- Rank:
(Rank based on keywords, cost and organic traffic) - 5,799,815
- Organic Keywords:
(Number of keywords in top 20 Google SERP) - 1,277
- Organic Traffic:
(Number of visitors coming from top 20 search results) - 22
- Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords) - $28.00
Revenue report ▼
Google.com would generate approximately $41.7 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $1.3K and annual gross revenue of approximately $15.2K. Based on these figures, the site's net worth is estimated at around $39.4K.How much would savegameworld.com make?
- Daily Revenue:
- $41.74
- Monthly Revenue:
- $1,252.20
- Yearly Revenue:
- $15,235.10
Daily earning by country
- CountryPageviewsEarning
- Brazil 1,089$1.45
- Poland 805$0.32
- France 547$0.32
- Turkey 1,138$0.22
- Indonesia 823$0.09
Loss of money due to Adblock?
- Daily Revenue Loss:
- $0.30
- Monthly Revenue Loss:
- $8.87
- Yearly Revenue Loss:
- $107.90
- Daily Pageviews Blocked:
- 948
- Monthly Pageviews Blocked:
- 28,438
- Yearly Pageviews Blocked:
- 345,995
Daily revenue loss by country
- CountryBlockedLost Money
- Poland 266$0.11
- Brazil 65$0.09
- Indonesia 477$0.05
- France 60$0.03
- Turkey 80$0.02
How much is savegameworld.com worth?
- Website Value:
- $39.4K
Ad Experience Report ▼
Summary of the ad experience rating of a website for a specific platform.Mobile summary
- Root domain:
- savegameworld.com
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Desktop summary
- Root domain:
- savegameworld.com
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Abusive Experience Report ▼
Summary of the abusive experience rating of a website.- Root domain:
- savegameworld.com
- Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.) - Off
- Status:
(The status of the site reviewed for the abusive experiences.) - Not reviewed
Where is savegameworld.com hosted? ▼
Savegameworld.com may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.- Server IP:
- 163.172.53.178
- ASN:
- AS12876
- ISP:
- Online S.a.s.
- Server Location:
France, FR
Other sites hosted on 163.172.53.178
How fast does savegameworld.com load? ▼
The average loading time of savegameworld.com is 978 ms. The Desktop speed index is 84 and mobile speed index is 46.- Average Load Time:
- 978 ms
Page Speed (Google PageSpeed Insights) - Desktop
Field Data
Over the last 30 days, the field data shows that this page has a AVERAGE speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)2ms
Time To First Byte (TTFB)904ms
First Contentful Paint (FCP)1.2s
First Input Delay (FID)1ms
Interaction To Next Paint (INP)30ms
Largest Contentful Paint (LCP)1.2s
Origin Data
All pages served from this origin have an AVERAGE speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)9ms
Time To First Byte (TTFB)954ms
First Contentful Paint (FCP)1.8s
First Input Delay (FID)2ms
Interaction To Next Paint (INP)48ms
Largest Contentful Paint (LCP)1.9s
Lab Data
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Speed Index 2.1 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
First Contentful Paint 1.3 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
First Meaningful Paint 1.7 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Timing budget
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more about performance budgets
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more about performance budgets
Performance budget
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more about performance budgets
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more about performance budgets
Largest Contentful Paint 1.9 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Time to Interactive 1.9 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Page Speed (Google PageSpeed Insights) - Mobile
Field Data
Over the last 30 days, the field data shows that this page has a AVERAGE speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)0ms
Time To First Byte (TTFB)1.2s
First Contentful Paint (FCP)1.8s
First Input Delay (FID)19ms
Interactive To Next Paint (INP)150ms
Largest Contentful Paint (LCP)2.1s
Origin Data
All pages served from this origin have an AVERAGE speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)5ms
Time To First Byte (TTFB)1.2s
First Contentful Paint (FCP)2.3s
First Input Delay (FID)17ms
Interactive To Next Paint (INP)241ms
Largest Contentful Paint (LCP)2.4s
Lab Data
Avoid non-composited animations
Animations which are not composited can be janky and increase CLS. Learn how to avoid non-composited animations
Animations which are not composited can be janky and increase CLS. Learn how to avoid non-composited animations
First Meaningful Paint 4.4 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Avoid large layout shifts
These DOM elements were most affected by layout shifts. Some layout shifts may not be included in the CLS metric value due to . windowing Learn how to improve CLS
These DOM elements were most affected by layout shifts. Some layout shifts may not be included in the CLS metric value due to . windowing Learn how to improve CLS
Avoid large layout shifts
These are the largest layout shifts observed on the page. Each table item represents a single layout shift, and shows the element that shifted the most. Below each item are possible root causes that led to the layout shift. Some of these layout shifts may not be included in the CLS metric value due to . windowing Learn how to improve CLS
These are the largest layout shifts observed on the page. Each table item represents a single layout shift, and shows the element that shifted the most. Below each item are possible root causes that led to the layout shift. Some of these layout shifts may not be included in the CLS metric value due to . windowing Learn how to improve CLS
Time to Interactive 9.7 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Largest Contentful Paint image was not lazily loaded
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Total Blocking Time 410 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
First Contentful Paint 3.7 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Timing budget
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more about performance budgets
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more about performance budgets
Largest Contentful Paint 6.1 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Preload Largest Contentful Paint image
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
Largest Contentful Paint element
This is the largest contentful element painted within the viewport. Learn more about the Largest Contentful Paint element
This is the largest contentful element painted within the viewport. Learn more about the Largest Contentful Paint element
Performance budget
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more about performance budgets
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more about performance budgets
Speed Index 7.1 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Does savegameworld.com use compression? ▼
Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on savegameworld.com are reduced by 83%.
savegameworld.com use gzip compression.
Original size: 83.75 KB
Compressed size: 13.98 KB
File reduced by: 69.77 KB (83%)
Compressed size: 13.98 KB
File reduced by: 69.77 KB (83%)
Google Safe Browsing ▼
Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.SSL Checker - SSL Certificate Verify ▼
An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. savegameworld.com supports HTTPS. savegameworld.com supports HTTPS
Verifying SSL Support. Please wait...
Common Name: savegameworld.com
Organization:
Location:
Issuer: R3
Valid from: Feb 20 09:32:16 2024 GMT
Valid until: May 20 09:32:15 2024 GMT
Authority: CA:FALSE
Keysize: 2048 Bits
Organization:
Location:
Issuer: R3
Valid from: Feb 20 09:32:16 2024 GMT
Valid until: May 20 09:32:15 2024 GMT
Authority: CA:FALSE
Keysize: 2048 Bits
Common Name: R3
Organization: Let's Encrypt
Location: US
Issuer: ISRG Root X1
Valid from: Sep 4 00:00:00 2020 GMT
Valid until: Sep 15 16:00:00 2025 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Organization: Let's Encrypt
Location: US
Issuer: ISRG Root X1
Valid from: Sep 4 00:00:00 2020 GMT
Valid until: Sep 15 16:00:00 2025 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Verify HTTP/2 Support ▼
HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency. savegameworld.com supports HTTP/2
Verifying HTTP/2.0 Support. Please wait...
Http Header ▼
HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.vary: Accept-Encoding
location: https://www.savegameworld.com/
content-length: 0
content-type: text/html; charset=UTF-8
date: Tue, 09 Apr 2024 10:13:39 GMT
server: Apache
HTTP/2 200
vary: Accept-Encoding,User-Agent
last-modified: Tue, 09 Apr 2024 03:27:14 GMT
accept-ranges: bytes
content-length: 14318
content-type: text/html; charset=UTF-8
content-encoding: gzip
date: Tue, 09 Apr 2024 10:13:39 GMT
server: Apache
DNS Lookup ▼
DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.Type | Ip | Target/Txt | TTL |
HINFO | 3600 | ||
A | 163.172.53.178 | 3538 | |
NS | 172738 | ||
NS | 172738 | ||
NS | 172738 | ||
NS | 172738 |
Whois Lookup ▼
Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information. Domain registration for this website began on February 21, 2016 and will expire on February 21, 2025 if not renewed. This website is now assigned through the registrar Name SRS AB. The WHOIS data for this website's domain was last updated on March 9, 2025.- Domain Created:
- 2016-02-21
- Domain Expires:
- 2025-02-21
- Domain Age:
- 9 years 17 days
- Domain Registrar:
- Name SRS AB
- Domain Owner:
- Shield Whois
- WhoIs:
Domain Name: savegameworld.com Registry Domain ID: 2004928135_DOMAIN_COM-VRSN Registrar WHOIS Server: whois.namesrs.com Registrar URL: https://www.namesrs.com Creation Date: 2016-02-21T17:44:57.00Z Registrar Registration Expiration Date: 2025-02-21T17:44:57.00Z Registrar: Name SRS AB Registrar IANA ID: 638 Registrar Abuse Contact Email:Registrar Abuse Contact Phone: +46.313011220 Domain Status: ok https://icann.org/epp#ok Registry Registrant ID: Protected Registrant Name: Protected Protected Registrant Organization: Shield Whois Registrant Street: Radiovägen 2 Registrant City: Västra Frölunda Registrant State: Registrant Postal Code: 42147 Registrant Country: SE Registrant Phone: +46.104500390 Registrant Fax: Registrant Email:
Registry Admin ID: Protected Admin Name: Protected Protected Admin Organization: Shield Whois Admin Street: Radiovägen 2 Admin City: Västra Frölunda Admin Postal Code: 42147 Admin Country: SE Admin Phone: +46.104500390 Admin Fax: Admin Email:
Registry Tech ID: Protected Tech Name: Protected Protected Tech Organization: Shield Whois Tech Street: Radiovägen 2 Tech City: Västra Frölunda Tech Postal Code: 42147 Tech Country: SE Tech Phone: +46.104500390 Tech Fax: Tech Email:
Name Server: NS1.SERVERIAI.LT Name Server: NS2.SERVERIAI.LT Name Server: NS3.SERVERIAI.LT Name Server: NS4.SERVERIAI.LT DNSSEC: unsigned URL of the ICANN WHOIS Data Problem Reporting System: http://wdprs.internic.net/ Last update of WHOIS database: 2024-04-09T10:14:39.00Z Whois information protected. Contact the registrant via http://www.shieldwhois.com Whois server 3.0 The data in the www.namesrs.com whois database is provided to you for information purposes only, that is, to assist you in obtaining information about or related to a domain name registration record. We make this information available "as is," and do not guarantee its accuracy. By submitting a whois query, you agree that you will use this data only for lawful purposes and that, under no circumstances will you use this data to: (1) enable high volume, automated, electronic processes that stress or load this whois database system providing you this information; or (2) allow, enable, or otherwise support the transmission of mass unsolicited, commercial advertising or solicitations via direct mail, electronic mail, or by telephone. The compilation, repackaging, dissemination or other use of this data is expressly prohibited without prior written consent from us. NOTE! ALL WHOIS QUERIES AND IP ADDRESSES ARE LOGGED!