Riotnet.io
Riot Games Inc - Sign InDomain Summary
What is the traffic rank for Riotnet.io?
• Riotnet.io ranks #1,889,430 globally on HypeStat.
What percent of global Internet users visit Riotnet.io?
• 1.49E-5% of global Internet users visit Riotnet.io
How many people visit Riotnet.io each day?
• Riotnet.io receives approximately 736 visitors and 3,775 page impressions per day.
Which countries does Riotnet.io receive most of its visitors from?
• Riotnet.io is mostly visited by people located in United States,Hong Kong,Canada.
How much Riotnet.io can earn?
• Riotnet.io should earn about $17.46/day from advertising revenue.
What is Riotnet.io estimated value?
• Estimated value of Riotnet.io is $17,292.82.
What IP addresses does Riotnet.io resolve to?
• Riotnet.io resolves to the IP addresses 99.83.242.157.
Where are Riotnet.io servers located in?
• Riotnet.io has servers located in United States.
riotnet.io Profile
What technologies does riotnet.io use?
These are the technologies used at riotnet.io. riotnet.io has a total of 1 technologies installed in 1 different categories.riotnet.io Traffic Analysis
Riotnet.io is ranked #1,889,430 in the world. This website is viewed by an estimated 736 visitors daily, generating a total of 3.8K pageviews. This equates to about 22.3K monthly visitors. Riotnet.io traffic has decreased by 41.43% compared to last month.Daily Visitors736
31.51%
Monthly Visits22.3K
41.43%
Pages per Visit5.13
29.29%
Visit duration04:30
97.41%
Bounce Rate23.78%
74.82%
Is this your site?Verify your site's metrics.
- Daily Unique Visitors:
- 736
- Monthly Visits:
- 22,301
- Pages per Visit:
- 5.13
- Daily Pageviews:
- 3,775
- Avg. visit duration:
- 04:30
- Bounce rate:
- 23.78%
- Global Reach:
- 1.49E-5%
- Monthly Visits (SEMrush):
- 57,783
- Monthly Unique Visitors (SEMrush):
- 7,757
- Monthly Visits (SimilarWeb):
- 21,635
- HypeRank:
- 1,889,430
- SEMrush Rank:
- 5,860,016
- SimilarWeb Rank:
- 1,589,830
Traffic sources
- Direct:
- 60.82%
- Referral:
- 33.45%
- Search:
- 5.08%
- Social:
- 0.65%
- Paid:
- 0%
Desktop vs Mobile
- Desktop:
- 100.00%
- Mobile:
- 0%
Total Visits Last 3 Months
38.4K
MAR
38.1K
APR
22.3K
MAY
Visitors by country
- Country
- Users%
- United States 93.29%
- Hong Kong 4.73%
- Canada 1.12%
- China 0.86%
Backlinks Report ▼
Riotnet.io has a total of 492 backlinks from 166 referring domains and most of them comes from Singapore.- Total Backlinks:
- 492
- Follow Links:
- n/a
- Nofollow Links:
- n/a
- Referring Domains:
- 166
- Referring IPs:
- 15
- Authority Domain Score:
- 6
Backlinks by country
- Country
- Domains
- Singapore 126
- United States 39
- Finland 1
Backlinks by TLDs
- TLD Distribution
- Domains
- .pw
- 83
- .in
- 35
- .com
- 17
- .edu
- 0
- .gov
- 0
Which sites are competitors to riotnet.io?
Websites similar to riotnet.io are sites similar on user interests and browsing behavior. Users can discover new websites that are similar to the ones they already enjoy or find useful.- Domain
- CompareDaily Visitors
- pch.com
- Compare >1.6M
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- Compare >53.4K
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- Compare >24.5K
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- Compare >20.8K
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- Compare >12.7K
- mathcats.com
- Compare >4K
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- Compare >3.6K
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- Compare >2.2K
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- Compare >1.8K
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- Compare >1.7K
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- ffxiclopedia.org
- Compare >1.4K
- weeworld.com
- Compare >79
Last update was 520 days ago
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*HypeStat.com is not promoting or affiliated with riotnet.io in any way. Only publicly available statistics data are displayed.
Search Engine Indexes ▼
Search engine indexes are huge databases or collections of net pages that search engines like google like google and yahoo use to retrieve applicable facts while customers carry out searches. These indexes are created through search engines like google and yahoo through crawling and indexing net pages from throughout the internet.- Google Index:
- 1
▼
SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.- Domain:
- riotnet.io
- Rank:
(Rank based on keywords, cost and organic traffic) - 5,860,016
- Organic Keywords:
(Number of keywords in top 20 Google SERP) - 1
- Organic Traffic:
(Number of visitors coming from top 20 search results) - 22
- Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords) - $0.00
Revenue report ▼
Google.com would generate approximately $17.5 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $523.8 and annual gross revenue of approximately $6.4K. Based on these figures, the site's net worth is estimated at around $17.3K.How much would riotnet.io make?
- Daily Revenue:
- $17.46
- Monthly Revenue:
- $523.80
- Yearly Revenue:
- $6,372.90
Daily earning by country
- CountryPageviewsEarning
- United States 3,522$17.01
- Canada 42$0.25
- Hong Kong 178$0.20
- China 33$0.00
Loss of money due to Adblock?
- Daily Revenue Loss:
- $3.15
- Monthly Revenue Loss:
- $94.37
- Yearly Revenue Loss:
- $1,148.13
- Daily Pageviews Blocked:
- 667
- Monthly Pageviews Blocked:
- 19,996
- Yearly Pageviews Blocked:
- 243,288
Daily revenue loss by country
- CountryBlockedLost Money
- United States 634$3.06
- Canada 11$0.06
- Hong Kong 18$0.02
- China 4$0.00
How much is riotnet.io worth?
- Website Value:
- $17.3K
Ad Experience Report ▼
Summary of the ad experience rating of a website for a specific platform.Mobile summary
- Root domain:
- riotnet.io
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Desktop summary
- Root domain:
- riotnet.io
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Abusive Experience Report ▼
Summary of the abusive experience rating of a website.- Root domain:
- riotnet.io
- Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.) - Off
- Status:
(The status of the site reviewed for the abusive experiences.) - Not reviewed
Where is riotnet.io hosted? ▼
Riotnet.io may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.- Server IP:
- 99.83.242.157
- ASN:
- AS16509
- ISP:
- Amazon.com, Inc.
- Server Location:
United States, US
Other sites hosted on 99.83.242.157
There are no other sites hosted on this IPHow fast does riotnet.io load? ▼
The average loading time of riotnet.io is 672 ms. The Desktop speed index is 86 and mobile speed index is 55.- Average Load Time:
- 672 ms
Page Speed (Google PageSpeed Insights) - Desktop
Field Data
Over the last 30 days, the field data shows that this page has a AVERAGE speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)2ms
Time To First Byte (TTFB)1.7s
First Contentful Paint (FCP)2.0s
First Input Delay (FID)4ms
Interaction To Next Paint (INP)34ms
Largest Contentful Paint (LCP)2.0s
Origin Data
All pages served from this origin have an AVERAGE speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)2ms
Time To First Byte (TTFB)1.7s
First Contentful Paint (FCP)2.0s
First Input Delay (FID)4ms
Interaction To Next Paint (INP)34ms
Largest Contentful Paint (LCP)2.0s
Lab Data
Has a `<meta name="viewport">` tag with `width` or `initial-scale`
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more about using the viewport meta tag
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more about using the viewport meta tag
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Preload Largest Contentful Paint image
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
Timing budget
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more about performance budgets
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more about performance budgets
First Meaningful Paint 1.5 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Largest Contentful Paint 1.5 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Speed Index 2.1 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Max Potential First Input Delay 80 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Performance budget
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more about performance budgets
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more about performance budgets
Time to Interactive 1.5 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Largest Contentful Paint image was not lazily loaded
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
First Contentful Paint 1.5 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Page Speed (Google PageSpeed Insights) - Mobile
Field Data
Over the last 30 days, the field data shows that this page has a AVERAGE speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)5ms
Time To First Byte (TTFB)1.4s
First Contentful Paint (FCP)2.0s
First Input Delay (FID)15ms
Interactive To Next Paint (INP)139ms
Largest Contentful Paint (LCP)2.1s
Origin Data
All pages served from this origin have an AVERAGE speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)5ms
Time To First Byte (TTFB)1.4s
First Contentful Paint (FCP)2.0s
First Input Delay (FID)15ms
Interactive To Next Paint (INP)139ms
Largest Contentful Paint (LCP)2.1s
Lab Data
Max Potential First Input Delay 190 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Preload Largest Contentful Paint image
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
Largest Contentful Paint 6.5 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Timing budget
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more about performance budgets
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more about performance budgets
First Contentful Paint 6.5 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Has a `<meta name="viewport">` tag with `width` or `initial-scale`
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more about using the viewport meta tag
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more about using the viewport meta tag
Time to Interactive 8.0 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
First Meaningful Paint 6.5 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Total Blocking Time 260 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Performance budget
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more about performance budgets
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more about performance budgets
Largest Contentful Paint image was not lazily loaded
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Speed Index 7.7 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Does riotnet.io use compression? ▼
Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on riotnet.io are reduced by 61%.
riotnet.io use gzip compression.
Original size: 24.26 KB
Compressed size: 9.34 KB
File reduced by: 14.92 KB (61%)
Compressed size: 9.34 KB
File reduced by: 14.92 KB (61%)
Google Safe Browsing ▼
Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.SSL Checker - SSL Certificate Verify ▼
An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. riotnet.io supports HTTPS. riotnet.io supports HTTPS
Verifying SSL Support. Please wait...
Common Name: sso.riotgames.com, O = Riot Games Inc, L = Los Angeles, ST = California, C = US
Organization:
Location:
Issuer: HydrantID Server CA O1
Valid from: Jun 1 18:00:49 2023 GMT
Valid until: Jun 30 17:59:49 2024 GMT
Authority:
Keysize: 2048 Bits
Organization:
Location:
Issuer: HydrantID Server CA O1
Valid from: Jun 1 18:00:49 2023 GMT
Valid until: Jun 30 17:59:49 2024 GMT
Authority:
Keysize: 2048 Bits
Common Name: HydrantID Server CA O1
Organization: IdenTrust, OU = HydrantID Trusted Certificate Service
Location: US
Issuer: IdenTrust Commercial Root CA 1
Valid from: Dec 12 16:56:15 2019 GMT
Valid until: Dec 12 16:56:15 2029 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Organization: IdenTrust, OU = HydrantID Trusted Certificate Service
Location: US
Issuer: IdenTrust Commercial Root CA 1
Valid from: Dec 12 16:56:15 2019 GMT
Valid until: Dec 12 16:56:15 2029 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Verify HTTP/2 Support ▼
HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency. riotnet.io does not support HTTP/2
Verifying HTTP/2.0 Support. Please wait...
Http Header ▼
HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.date: Mon, 26 Jun 2023 08:04:04 GMT
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HTTP/2 302
date: Mon, 26 Jun 2023 08:04:04 GMT
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DNS Lookup ▼
DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.Type | Ip | Target/Txt | TTL |
TXT | 3 | ||
TXT | 3 | ||
SOA | 843 | ||
Mname | ns-792.awsdns-35.net | ||
Rname | awsdns-hostmaster.amazon.com | ||
Serial Number | 1 | ||
Refresh | 7200 | ||
Retry | 900 | ||
Expire | 1209600 | ||
Minimum TTL | 86400 | ||
A | 99.83.242.157 | 241 | |
A | 75.2.8.43 | 241 | |
NS | 3541 | ||
NS | 3541 | ||
NS | 3541 | ||
NS | 3541 |
Whois Lookup ▼
Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information. Domain registration for this website began on December 11, 2017 and will expire on December 11, 2023 if not renewed. This website is now assigned through the registrar MarkMonitor Inc.. The WHOIS data for this website's domain was last updated on November 14, 2022.- Domain Created:
- 2017-12-11
- Domain Expires:
- 2023-12-11
- Domain Updated:
- 2022-11-14
- Domain Age:
- 6 years 11 months 16 days
- Domain Registrar:
- MarkMonitor Inc.
- Domain Owner:
- Riot Games, Inc.
- WhoIs:
Domain Name: riotnet.io Registry Domain ID: 76ffcf940697431087a5943cb7613f36-DONUTS Registrar WHOIS Server: whois.markmonitor.com Registrar URL: http://www.markmonitor.com Updated Date: 2022-11-09T09:15:15+0000 Creation Date: 2017-12-11T14:32:59+0000 Registrar Registration Expiration Date: 2023-12-11T00:00:00+0000 Registrar: MarkMonitor, Inc. Registrar IANA ID: 292 Registrar Abuse Contact Email: Registrar Abuse Contact Phone: +1.2086851750 Domain Status: clientUpdateProhibited (https://www.icann.org/epp#clientUpdateProhibited) Domain Status: clientTransferProhibited (https://www.icann.org/epp#clientTransferProhibited) Domain Status: clientDeleteProhibited (https://www.icann.org/epp#clientDeleteProhibited) Registry Registrant ID: Registrant Name: Domain Administrator Registrant Organization: Riot Games, Inc. Registrant Street: 12333 W Olympic Blvd., Registrant City: Los Angeles Registrant State/Province: CA Registrant Postal Code: 90064 Registrant Country: US Registrant Phone: +1.3103377468 Registrant Phone Ext: Registrant Fax: +1.3103371462 Registrant Fax Ext: Registrant Email: Registry Admin ID: Admin Name: Domain Administrator Admin Organization: Riot Games, Inc. Admin Street: 12333 W Olympic Blvd., Admin City: Los Angeles Admin State/Province: CA Admin Postal Code: 90064 Admin Country: US Admin Phone: +1.3103377468 Admin Phone Ext: Admin Fax: +1.3103371462 Admin Fax Ext: Admin Email: Registry Tech ID: Tech Name: Domain Administrator Tech Organization: Riot Games, Inc. Tech Street: 12333 W Olympic Blvd., Tech City: Los Angeles Tech State/Province: CA Tech Postal Code: 90064 Tech Country: US Tech Phone: +1.3103377468 Tech Phone Ext: Tech Fax: +1.3103371462 Tech Fax Ext: Tech Email: Name Server: ns-398.awsdns-49.com Name Server: ns-1331.awsdns-38.org Name Server: ns-1936.awsdns-50.co.uk Name Server: ns-792.awsdns-35.net DNSSEC: unsigned URL of the ICANN WHOIS Data Problem Reporting System: http://wdprs.internic.net/ >>> Last update of WHOIS database: 2023-06-26T08:05:01+0000