Ingame.de
Streaming und Gaming News, Guides für PS5, Switch, Xbox, PC | ingame.deDomain Summary
What is the traffic rank for Ingame.de?
• Ingame.de ranks #438,771 globally on HypeStat.
What percent of global Internet users visit Ingame.de?
• 0.0009304% of global Internet users visit Ingame.de
How many people visit Ingame.de each day?
• Ingame.de receives approximately 45.9K visitors and 65,675 page impressions per day.
Which countries does Ingame.de receive most of its visitors from?
• Ingame.de is mostly visited by people located in Germany,Austria,Switzerland.
How much Ingame.de can earn?
• Ingame.de should earn about $116.92/day from advertising revenue.
What is Ingame.de estimated value?
• Estimated value of Ingame.de is $108,469.59.
What IP addresses does Ingame.de resolve to?
• Ingame.de resolves to the IP addresses 91.234.30.215.
Where are Ingame.de servers located in?
• Ingame.de has servers located in Steele, 07, Germany.
ingame.de Profile
Title:Streaming und Gaming News, Guides für PS5, Switch, Xbox, PC | ingame.de
Description:Hier findet ihr News zu Twitch-Streamern, sowie Aktuelles zu PS5, PS Plus, GTA, Call of Duty, EA Sports FC, Fortnite und anderen Games.
Tags:
Category:Games / Video Games Consoles and Accessories
About:
Ein Magazin mit Neuigkeiten und Berichten zu Spielen für PC und Konsole sowie einer Spieledatenbank.
ingame.de: Aktuelle News, Videos, Tests, Tipps, Cheats und Lösungen für PC-Spiele, Playstation-Spiele, Xbox-Spiele, Nintendo-Spiele und mehr. Edit Site Info
ingame.de: Aktuelle News, Videos, Tests, Tipps, Cheats und Lösungen für PC-Spiele, Playstation-Spiele, Xbox-Spiele, Nintendo-Spiele und mehr. Edit Site Info
What technologies does ingame.de use?
These are the technologies used at ingame.de. ingame.de has a total of 5 technologies installed in 5 different categories.ingame.de Traffic Analysis
Ingame.de is ranked #438,771 in the world. This website is viewed by an estimated 45.9K visitors daily, generating a total of 65.7K pageviews. This equates to about 1.4M monthly visitors. Ingame.de traffic has increased by 9.07% compared to last month.Daily Visitors45.9K
0.47%
Monthly Visits1.4M
9.07%
Pages per Visit1.43
5.13%
Visit duration00:35
60.14%
Bounce Rate43.96%
3.92%
Is this your site?Verify your site's metrics.
- Daily Unique Visitors:
- 45,870
- Monthly Visits:
- 1,389,861
- Pages per Visit:
- 1.43
- Daily Pageviews:
- 65,675
- Avg. visit duration:
- 00:35
- Bounce rate:
- 43.96%
- Global Reach:
- 0.0009304%
- Monthly Visits (SEMrush):
- 1,829,563
- Monthly Unique Visitors (SEMrush):
- 1,196,407
- Monthly Visits (SimilarWeb):
- 1,362,463
- HypeRank:
- 438,771
- SEMrush Rank:
- 3,022,068
- SimilarWeb Rank:
- 60,791
Traffic sources
- Direct:
- 34.74%
- Referral:
- 0.82%
- Search:
- 63.56%
- Social:
- 0.69%
- Paid:
- 0.20%
Desktop vs Mobile
- Desktop:
- 25.12%
- Mobile:
- 74.88%
Total Visits Last 3 Months
1.5M
AUG
1.3M
SEP
1.4M
OCT
Visitors by country
- Country
- Users%
- Germany 83.42%
- Austria 5.91%
- Switzerland 4.67%
- United States 0.82%
- Italy 0.45%
Where do visitors go on ingame.de?
- Reach%Pageviews%PerUser
- ingame.de
- 99.96%99.97%1.6
- OTHER
- 0%0.03%0
Backlinks Report ▼
Ingame.de has a total of 3,665 backlinks from 481 referring domains and most of them comes from Singapore.- Total Backlinks:
- 3,665
- Follow Links:
- 2,947
- Nofollow Links:
- 717
- Referring Domains:
- 481
- Referring IPs:
- 321
- Authority Domain Score:
- 52
Backlinks by country
- Country
- Domains
- Singapore 163
- United States 82
- Germany 53
- Netherlands 5
- Romania 4
Backlinks by TLDs
- TLD Distribution
- Domains
- .com
- 207
- .in
- 51
- .de
- 49
- .edu
- 0
- .gov
- 0
Which sites are competitors to ingame.de?
Websites similar to ingame.de are sites similar on user interests and browsing behavior. Users can discover new websites that are similar to the ones they already enjoy or find useful.- Domain
- CompareDaily Visitors
- playstation.com
- Compare >2.2M
- gamestar.de
- Compare >419.9K
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- Compare >298.5K
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- Compare >277.8K
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- Compare >189.5K
- pcgames.de
- Compare >183K
- eurogamer.de
- Compare >156.3K
- derstandard.de
- Compare >133.2K
- play3.de
- Compare >127.2K
- xboxdynasty.de
- Compare >66.7K
- 4p.de
- Compare >63.4K
- buffed.de
- Compare >63.3K
- vitablo.de
- Compare >36.8K
- zockify.de
- Compare >32.7K
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- Compare >29.1K
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- Compare >16.6K
- gameswirtschaft.de
- Compare >8.3K
- playcentral.de
- Compare >4.7K
Last update was 6 days ago
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*HypeStat.com is not promoting or affiliated with ingame.de in any way. Only publicly available statistics data are displayed.
Search Engine Indexes ▼
Search engine indexes are huge databases or collections of net pages that search engines like google like google and yahoo use to retrieve applicable facts while customers carry out searches. These indexes are created through search engines like google and yahoo through crawling and indexing net pages from throughout the internet.- Google Index:
- 23,200
- Bing Index:
- 2,250
- Baidu Index:
- 15
▼
SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.- Domain:
- ingame.de
- Rank:
(Rank based on keywords, cost and organic traffic) - 3,022,068
- Organic Keywords:
(Number of keywords in top 20 Google SERP) - 8,367
- Organic Traffic:
(Number of visitors coming from top 20 search results) - 157
- Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords) - $4.00
Revenue report ▼
Google.com would generate approximately $116.9 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $3.5K and annual gross revenue of approximately $42.7K. Based on these figures, the site's net worth is estimated at around $108.5K.How much would ingame.de make?
- Daily Revenue:
- $116.92
- Monthly Revenue:
- $3,507.60
- Yearly Revenue:
- $42,675.80
Daily earning by country
- CountryPageviewsEarning
- Germany 54,784$76.70
- Switzerland 3,065$17.01
- Austria 3,883$7.84
- United States 540$2.61
- Italy 294$0.07
Loss of money due to Adblock?
- Daily Revenue Loss:
- $27.83
- Monthly Revenue Loss:
- $834.76
- Yearly Revenue Loss:
- $10,156.22
- Daily Pageviews Blocked:
- 17,596
- Monthly Pageviews Blocked:
- 527,877
- Yearly Pageviews Blocked:
- 6,422,506
Daily revenue loss by country
- CountryBlockedLost Money
- Germany 15,887$22.24
- Switzerland 552$3.06
- Austria 1,010$2.04
- United States 97$0.47
- Italy 50$0.01
How much is ingame.de worth?
- Website Value:
- $108.5K
Ad Experience Report ▼
Summary of the ad experience rating of a website for a specific platform.Mobile summary
- Root domain:
- ingame.de
- Last Change Time:
(The last time that the site changed status.) - 2018-12-11 21:19:49
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Passing
Desktop summary
- Root domain:
- ingame.de
- Last Change Time:
(The last time that the site changed status.) - 2018-12-11 21:19:49
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Passing
Abusive Experience Report ▼
Summary of the abusive experience rating of a website.- Root domain:
- ingame.de
- Last Change Time:
(The last time that the site changed status.) - 2018-12-11 21:19:49
- Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.) - Off
- Status:
(The status of the site reviewed for the abusive experiences.) - Passing
Where is ingame.de hosted? ▼
Ingame.de may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.- Server IP:
- 91.234.30.215
- ASN:
- AS34788
- ISP:
- Neue Medien Muennich GmbH
- Server Location:
- Steele
07
Germany, DE
Other sites hosted on 91.234.30.215
There are no other sites hosted on this IPHow fast does ingame.de load? ▼
The average loading time of ingame.de is 1224 ms. The Desktop speed index is 93 and mobile speed index is 36.- Average Load Time:
- 1224 ms
Page Speed (Google PageSpeed Insights) - Desktop
Field Data
Over the last 30 days, the field data shows that this page has a FAST speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)1ms
Time To First Byte (TTFB)275ms
First Contentful Paint (FCP)665ms
First Input Delay (FID)2ms
Interaction To Next Paint (INP)0
Largest Contentful Paint (LCP)924ms
Origin Data
All pages served from this origin have an FAST speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)3ms
Time To First Byte (TTFB)307ms
First Contentful Paint (FCP)703ms
First Input Delay (FID)1ms
Interaction To Next Paint (INP)0
Largest Contentful Paint (LCP)1.5s
Lab Data
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn more
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn more
Speed Index 1.8 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
Performance budget
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
First Meaningful Paint 1.0 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more
First Meaningful Paint measures when the primary content of a page is visible. Learn more
Minimize third-party usage
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn more
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn more
Timing budget
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more
Total Blocking Time 50 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more
Max Potential First Input Delay 130 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more
First Contentful Paint 0.9 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more
First Contentful Paint marks the time at which the first text or image is painted. Learn more
Has a `<meta name="viewport">` tag with `width` or `initial-scale`
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more
Time to Interactive 1.4 s
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
Avoids `unload` event listeners
The `unload` event does not fire reliably and listening for it can prevent browser optimizations like the Back-Forward Cache. Use `pagehide` or `visibilitychange` events instead. Learn more
The `unload` event does not fire reliably and listening for it can prevent browser optimizations like the Back-Forward Cache. Use `pagehide` or `visibilitychange` events instead. Learn more
Largest Contentful Paint 1.3 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more
Page Speed (Google PageSpeed Insights) - Mobile
Field Data
Over the last 30 days, the field data shows that this page has a AVERAGE speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)0ms
Time To First Byte (TTFB)234ms
First Contentful Paint (FCP)903ms
First Input Delay (FID)25ms
Interactive To Next Paint (INP)0
Largest Contentful Paint (LCP)1.3s
Origin Data
All pages served from this origin have an AVERAGE speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)13ms
Time To First Byte (TTFB)446ms
First Contentful Paint (FCP)940ms
First Input Delay (FID)17ms
Interactive To Next Paint (INP)0
Largest Contentful Paint (LCP)1.6s
Lab Data
Largest Contentful Paint 5.2 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more
First Contentful Paint 3.2 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more
First Contentful Paint marks the time at which the first text or image is painted. Learn more
First Meaningful Paint 3.3 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more
First Meaningful Paint measures when the primary content of a page is visible. Learn more
Timing budget
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more
Time to Interactive 7.0 s
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn more
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn more
Max Potential First Input Delay 630 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more
Performance budget
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
First Contentful Paint (3G) 6515 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network. Learn more
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network. Learn more
Minimize third-party usage
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn more
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn more
Speed Index 8.3 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
Total Blocking Time 1,680 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more
Has a `<meta name="viewport">` tag with `width` or `initial-scale`
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more
Avoids `unload` event listeners
The `unload` event does not fire reliably and listening for it can prevent browser optimizations like the Back-Forward Cache. Use `pagehide` or `visibilitychange` events instead. Learn more
The `unload` event does not fire reliably and listening for it can prevent browser optimizations like the Back-Forward Cache. Use `pagehide` or `visibilitychange` events instead. Learn more
Does ingame.de use compression? ▼
Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on ingame.de are reduced by 83%.
ingame.de use gzip compression.
Original size: 356.54 KB
Compressed size: 58.4 KB
File reduced by: 298.13 KB (83%)
Compressed size: 58.4 KB
File reduced by: 298.13 KB (83%)
Google Safe Browsing ▼
Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.
This site is not currently listed as suspicious
MyWot.com Reputation Ratings
MyWOT (short for "My Web of Trust") is a web-based reputation and rating service that provides users with information about the trustworthiness and safety of websites. ingame.de has 92 Safety Reputations.- Status:
- SAFE
- Safety Reputations:
- 92
- Safety Confidence:
- 43
- Child Safety Reputations:
- 92
- Child Safety Confidence:
- 37
SSL Checker - SSL Certificate Verify ▼
An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. ingame.de supports HTTPS. ingame.de supports HTTPS
Verifying SSL Support. Please wait...
Common Name: ingame.de
Organization:
Location:
Issuer: R10
Valid from: Oct 27 05:39:10 2024 GMT
Valid until: Jan 25 05:39:09 2025 GMT
Authority: CA:FALSE
Keysize: 2048 Bits
Organization:
Location:
Issuer: R10
Valid from: Oct 27 05:39:10 2024 GMT
Valid until: Jan 25 05:39:09 2025 GMT
Authority: CA:FALSE
Keysize: 2048 Bits
Common Name: R10
Organization: Let's Encrypt
Location: US
Issuer: ISRG Root X1
Valid from: Mar 13 00:00:00 2024 GMT
Valid until: Mar 12 23:59:59 2027 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Organization: Let's Encrypt
Location: US
Issuer: ISRG Root X1
Valid from: Mar 13 00:00:00 2024 GMT
Valid until: Mar 12 23:59:59 2027 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Verify HTTP/2 Support ▼
HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency. ingame.de supports HTTP/2
Verifying HTTP/2.0 Support. Please wait...
Site Categories ▼
Website categories are used to classify websites based on their content or purpose. These categories provide a way to organize and filter websites, allowing users to find relevant information or ensure compliance with specific regulations or policies.- Computerspiele/Zeitschriften und Online-Magazine
Http Header ▼
HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.server: nginx
date: Fri, 15 Nov 2024 12:07:59 GMT
content-type: text/html; charset=iso-8859-1
content-length: 229
location: http://www.ingame.de/
cache-control: max-age=604800
expires: Fri, 22 Nov 2024 12:06:13 GMT
x-varnish: 659854161 651670841
age: 105
via: 1.1 varnish-v4
x-cache: HIT
x-cache-hits: 1
set-cookie: cua_uuid=336048ff-786a-5bdb-3874-5dd0fa24c452; Expires=Sun, 15 Nov 2026 12:07:59 GMT; path=/;
set-cookie: new_user=true; Expires=Sat, 15 Nov 2025 12:07:59 GMT; path=/;
server: idlb5
HTTP/1.1 301 Moved Permanently
Server: nginx
Date: Fri, 15 Nov 2024 12:07:59 GMT
Content-Length: 0
Connection: keep-alive
Expires: Fr, 15 Nov 2024 12:04:39 GMT
Location: https://www.ingame.de/
X-UA-Compatible: IE=edge
X-Varnish: 638932226 657590577
Age: 200
Via: 1.1 varnish-v4
X-Cache: HIT
X-Cache-Hits: 2
Cache-Control: public, max-age=60, no-cache, no-store, must-revalidate
Vary: X-Forwarded-Proto
SERVER: idlb5
HTTP/2 200
server: nginx
date: Fri, 15 Nov 2024 12:08:00 GMT
content-type: text/html;charset=utf-8
expires: Fr, 15 Nov 2024 11:41:53 GMT
last-modified: Fri, 15 Nov 2024 11:39:10 GMT
content-language: de-DE
x-ua-compatible: IE=edge
content-encoding: gzip
x-varnish: 638932254 616610979
age: 1565
via: 1.1 varnish-v4
x-cache: HIT
x-cache-hits: 256
cache-control: public, max-age=180, no-cache, no-store, must-revalidate
set-cookie: cua_uuid=bfdc092b-de87-7286-e06f-3eb08fe9520e; Expires=Sun, 15 Nov 2026 12:08:00 GMT; path=/;
set-cookie: new_user=true; Expires=Sat, 15 Nov 2025 12:08:00 GMT; path=/;
vary: X-Forwarded-Proto,x-requested-with,Accept-Encoding,User-Agent
accept-ranges: bytes
server: idlb5
DNS Lookup ▼
DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.Type | Ip | Target/Txt | TTL |
SOA | 86400 | ||
Mname | ns1073.ui-dns.biz | ||
Rname | hostmaster.1und1.de | ||
Serial Number | 2017042514 | ||
Refresh | 28800 | ||
Retry | 7200 | ||
Expire | 604800 | ||
Minimum TTL | 300 | ||
TXT | 60 | ||
TXT | 60 | ||
TXT | 60 | ||
TXT | 60 | ||
TXT | 60 | ||
TXT | 60 | ||
TXT | 60 | ||
TXT | 60 | ||
MX | 3600 | ||
MX | 3600 | ||
MX | 3600 | ||
MX | 3600 | ||
MX | 3600 | ||
A | 91.234.30.215 | 18 | |
NS | 86358 | ||
NS | 86358 | ||
NS | 86358 | ||
NS | 86358 |
Whois Lookup ▼
Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information.- Domain Updated:
- 2018-08-17
- WhoIs:
% Restricted rights. % % Terms and Conditions of Use % % The above data may only be used within the scope of technical or % administrative necessities of Internet operation or to remedy legal % problems. % The use for other purposes, in particular for advertising, is not permitted. % % The DENIC whois service on port 43 doesn't disclose any information concerning % the domain holder, general request and abuse contact. % This information can be obtained through use of our web-based whois service % available at the DENIC website: % http://www.denic.de/en/domains/whois-service/web-whois.html % % Domain: ingame.de Nserver: ns1073.ui-dns.biz Nserver: ns1073.ui-dns.com Nserver: ns1073.ui-dns.de Nserver: ns1073.ui-dns.org Status: connect Changed: 2018-08-17T19:50:19+02:00