Dikgames.com
WordPress › Setup Configuration FileDomain Summary
What is the traffic rank for Dikgames.com?
• Dikgames.com ranks #9,711 globally on HypeStat.
What percent of global Internet users visit Dikgames.com?
• 0.0037858% of global Internet users visit Dikgames.com
How many people visit Dikgames.com each day?
• Dikgames.com receives approximately 186.6K visitors and 1,499,896 page impressions per day.
Which countries does Dikgames.com receive most of its visitors from?
• Dikgames.com is mostly visited by people located in United States,Turkey,Russian Federation.
How much Dikgames.com can earn?
• Dikgames.com should earn about $5,159.65/day from advertising revenue.
What is Dikgames.com estimated value?
• Estimated value of Dikgames.com is $5,278,455.05.
What IP addresses does Dikgames.com resolve to?
• Dikgames.com resolves to the IP addresses 80.251.153.80.
Where are Dikgames.com servers located in?
• Dikgames.com has servers located in Amsterdam, North Holland, 1012, Netherlands.
dikgames.com Profile
Title:WordPress › Setup Configuration File
Description:dikgames is website featuring direct download with no speed caps. *** 3d *** games, comics, western style, manga, *** and many more
Category:Adult / Adult
What technologies does dikgames.com use?
These are the technologies used at dikgames.com. dikgames.com has a total of 7 technologies installed in 7 different categories.dikgames.com Traffic Analysis
Dikgames.com is ranked #9,711 in the world. This website is viewed by an estimated 186.6K visitors daily, generating a total of 1.5M pageviews. This equates to about 5.7M monthly visitors. Dikgames.com traffic has increased by 27.77% compared to last month.Daily Visitors186.6K
1.73%
Monthly Visits5.7M
27.77%
Pages per Visit8.04
8.66%
Visit duration05:02
9.38%
Bounce Rate37.83%
4.94%
Is this your site?Verify your site's metrics.
- Daily Unique Visitors:
- 186,635
- Monthly Visits:
- 5,655,041
- Pages per Visit:
- 8.04
- Daily Pageviews:
- 1,499,896
- Avg. visit duration:
- 05:02
- Bounce rate:
- 37.83%
- Global Reach:
- 0.0037858%
- Monthly Visits (SEMrush):
- 49,581,321
- Monthly Unique Visitors (SEMrush):
- 7,467,011
- Monthly Visits (SimilarWeb):
- 5,543,606
- HypeRank:
- 9,711
- SEMrush Rank:
- 24,105
- SimilarWeb Rank:
- 8,272
Traffic sources
- Direct:
- 67.31%
- Referral:
- 0.50%
- Search:
- 32.16%
- Social:
- 0.03%
- Paid:
- 0%
Desktop vs Mobile
- Desktop:
- 4.39%
- Mobile:
- 95.61%
Total Visits Last 3 Months
6.2M
AUG
4.4M
SEP
5.7M
OCT
Visitors by country
- Country
- Users%
- United States 10.51%
- Turkey 5.72%
- Russian Federation 4.73%
- China 4.34%
- France 4.28%
Where do visitors go on dikgames.com?
- Reach%Pageviews%PerUser
- dikgames.com
- 100.00%100.00%6.9
Backlinks Report ▼
Dikgames.com has a total of 59,166 backlinks from 2,770 referring domains and most of them comes from United States.- Total Backlinks:
- 59,166
- Follow Links:
- n/a
- Nofollow Links:
- n/a
- Referring Domains:
- 2,770
- Referring IPs:
- 2,667
- Authority Domain Score:
- 18
Backlinks by country
- Country
- Domains
- United States 1,200
- Singapore 262
- France 188
- Germany 184
- Netherlands 88
Backlinks by TLDs
- TLD Distribution
- Domains
- .com
- 1,375
- .in
- 118
- .net
- 104
- .edu
- 0
- .gov
- 0
Which sites are competitors to dikgames.com?
Websites similar to dikgames.com are sites similar on user interests and browsing behavior. Users can discover new websites that are similar to the ones they already enjoy or find useful.- Domain
- CompareDaily Visitors
- f95zone.to
- Compare >0.9M
- ***gameshub.com
- Compare >263.2K
- gamcore.com
- Compare >254.1K
- lewdzone.com
- Compare >179.7K
- fap-nation.org
- Compare >125.9K
- android***.com
- Compare >101.2K
- lewdgames.net
- Compare >71.5K
- visitmama.com
- Compare >55.3K
- xgames.zone
- Compare >52.1K
- gamecax.com
- Compare >35.5K
- 18***games.com
- Compare >18.2K
- lewd-games.com
- Compare >15.3K
Last update was 362 days ago
This can take up to 60 seconds. Please wait...
This can take up to 60 seconds. Please wait...
*HypeStat.com is not promoting or affiliated with dikgames.com in any way. Only publicly available statistics data are displayed.
Search Engine Indexes ▼
Search engine indexes are huge databases or collections of net pages that search engines like google like google and yahoo use to retrieve applicable facts while customers carry out searches. These indexes are created through search engines like google and yahoo through crawling and indexing net pages from throughout the internet.- Google Index:
- 7,370
- Bing Index:
- 1,980
- Baidu Index:
- 2
▼
SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.- Domain:
- dikgames.com
- Rank:
(Rank based on keywords, cost and organic traffic) - 24,105
- Organic Keywords:
(Number of keywords in top 20 Google SERP) - 14,779
- Organic Traffic:
(Number of visitors coming from top 20 search results) - 88,273
- Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords) - $2,942.00
Revenue report ▼
Google.com would generate approximately $5.2K per day if the source of income were advertisements, which equates to an estimated monthly revenue of $154.8K and annual gross revenue of approximately $1.9M. Based on these figures, the site's net worth is estimated at around $5.3M.How much would dikgames.com make?
- Daily Revenue:
- $5,159.65
- Monthly Revenue:
- $154,789.50
- Yearly Revenue:
- $1,883,272.25
Daily earning by country
- CountryPageviewsEarning
- United States 157,685$761.62
- France 64,190$37.23
- Russian Federation 70,978$29.10
- Turkey 85,777$16.30
- China 65,166$6.52
Loss of money due to Adblock?
- Daily Revenue Loss:
- $144.92
- Monthly Revenue Loss:
- $4,347.63
- Yearly Revenue Loss:
- $52,896.12
- Daily Pageviews Blocked:
- 54,179
- Monthly Pageviews Blocked:
- 1,625,366
- Yearly Pageviews Blocked:
- 19,775,289
Daily revenue loss by country
- CountryBlockedLost Money
- United States 28,383$137.09
- France 7,061$4.10
- Russian Federation 4,259$1.75
- Turkey 6,004$1.14
- China 8,472$0.85
How much is dikgames.com worth?
- Website Value:
- $5.3M
Ad Experience Report ▼
Summary of the ad experience rating of a website for a specific platform.Mobile summary
- Root domain:
- dikgames.com
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Desktop summary
- Root domain:
- dikgames.com
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Abusive Experience Report ▼
Summary of the abusive experience rating of a website.- Root domain:
- dikgames.com
- Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.) - Off
- Status:
(The status of the site reviewed for the abusive experiences.) - Not reviewed
Where is dikgames.com hosted? ▼
Dikgames.com may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.- Server IP:
- 80.251.153.80
- ASN:
- AS206264
- ISP:
- Amarutu Technology Ltd
- Server Location:
- Amsterdam
North Holland, NH
1012
Netherlands, NL
Other sites hosted on 80.251.153.80
There are no other sites hosted on this IPHow fast does dikgames.com load? ▼
The average loading time of dikgames.com is 727 ms. The Desktop speed index is 92 and mobile speed index is 82.- Average Load Time:
- 727 ms
Page Speed (Google PageSpeed Insights) - Desktop
Field Data
Over the last 30 days, the field data shows that this page has a FAST speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)3ms
Time To First Byte (TTFB)380ms
First Contentful Paint (FCP)776ms
First Input Delay (FID)2ms
Interaction To Next Paint (INP)42ms
Largest Contentful Paint (LCP)1.1s
Origin Data
All pages served from this origin have an FAST speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)3ms
Time To First Byte (TTFB)380ms
First Contentful Paint (FCP)776ms
First Input Delay (FID)2ms
Interaction To Next Paint (INP)42ms
Largest Contentful Paint (LCP)1.1s
Lab Data
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
First Meaningful Paint 1.2 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Has a `<meta name="viewport">` tag with `width` or `initial-scale`
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more about using the viewport meta tag
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more about using the viewport meta tag
Timing budget
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more about performance budgets
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more about performance budgets
Speed Index 1.7 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Minimize third-party usage
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn how to minimize third-party impact
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn how to minimize third-party impact
Time to Interactive 1.2 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Performance budget
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more about performance budgets
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more about performance budgets
First Contentful Paint 1.2 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Largest Contentful Paint image was not lazily loaded
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Largest Contentful Paint 1.3 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Max Potential First Input Delay 20 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Page Speed (Google PageSpeed Insights) - Mobile
Field Data
Over the last 30 days, the field data shows that this page has a FAST speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)8ms
Time To First Byte (TTFB)552ms
First Contentful Paint (FCP)1.3s
First Input Delay (FID)15ms
Interactive To Next Paint (INP)152ms
Largest Contentful Paint (LCP)1.8s
Origin Data
All pages served from this origin have an FAST speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)8ms
Time To First Byte (TTFB)552ms
First Contentful Paint (FCP)1.3s
First Input Delay (FID)15ms
Interactive To Next Paint (INP)152ms
Largest Contentful Paint (LCP)1.8s
Lab Data
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Max Potential First Input Delay 40 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Timing budget
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more about performance budgets
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more about performance budgets
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Minimize third-party usage
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn how to minimize third-party impact
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn how to minimize third-party impact
Time to Interactive 3.1 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Has a `<meta name="viewport">` tag with `width` or `initial-scale`
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more about using the viewport meta tag
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more about using the viewport meta tag
Performance budget
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more about performance budgets
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more about performance budgets
Speed Index 5.2 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
First Contentful Paint 3.1 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
First Meaningful Paint 3.1 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Largest Contentful Paint image was not lazily loaded
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Largest Contentful Paint 3.4 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Does dikgames.com use compression? ▼
Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on dikgames.com are reduced by 69%.
dikgames.com use gzip compression.
Original size: 13.55 KB
Compressed size: 4.18 KB
File reduced by: 9.37 KB (69%)
Compressed size: 4.18 KB
File reduced by: 9.37 KB (69%)
Google Safe Browsing ▼
Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.
This site is not currently listed as suspicious
MyWot.com Reputation Ratings
MyWOT (short for "My Web of Trust") is a web-based reputation and rating service that provides users with information about the trustworthiness and safety of websites. dikgames.com has 80 Safety Reputations.- Status:
- SAFE
- Safety Reputations:
- 80
- Safety Confidence:
- 51
- Child Safety Reputations:
- 10
- Child Safety Confidence:
- 51
SSL Checker - SSL Certificate Verify ▼
An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. dikgames.com supports HTTPS. dikgames.com supports HTTPS
Verifying SSL Support. Please wait...
Common Name: dikgames.com
Organization:
Location:
Issuer: R3
Valid from: Dec 7 10:59:06 2023 GMT
Valid until: Mar 6 10:59:05 2024 GMT
Authority: CA:FALSE
Keysize:
Organization:
Location:
Issuer: R3
Valid from: Dec 7 10:59:06 2023 GMT
Valid until: Mar 6 10:59:05 2024 GMT
Authority: CA:FALSE
Keysize:
Common Name: R3
Organization: Let's Encrypt
Location: US
Issuer: ISRG Root X1
Valid from: Sep 4 00:00:00 2020 GMT
Valid until: Sep 15 16:00:00 2025 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Organization: Let's Encrypt
Location: US
Issuer: ISRG Root X1
Valid from: Sep 4 00:00:00 2020 GMT
Valid until: Sep 15 16:00:00 2025 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Common Name: ISRG Root X1
Organization: Internet Security Research Group
Location: US
Issuer: DST Root CA X3
Valid from: Jan 20 19:14:03 2021 GMT
Valid until: Sep 30 18:14:03 2024 GMT
Authority: CA:TRUE
Keysize: 4096 Bits
Organization: Internet Security Research Group
Location: US
Issuer: DST Root CA X3
Valid from: Jan 20 19:14:03 2021 GMT
Valid until: Sep 30 18:14:03 2024 GMT
Authority: CA:TRUE
Keysize: 4096 Bits
Verify HTTP/2 Support ▼
HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency. dikgames.com supports HTTP/2
Verifying HTTP/2.0 Support. Please wait...
Http Header ▼
HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.location: https://dikgames.com/wp-admin/setup-config.php
content-type: text/html; charset=UTF-8
content-length: 0
date: Thu, 07 Dec 2023 12:16:34 GMT
server: LiteSpeed
alt-svc: h3=":443"; ma=2592000, h3-29=":443"; ma=2592000, h3-Q050=":443"; ma=2592000, h3-Q046=":443"; ma=2592000, h3-Q043=":443"; ma=2592000, quic=":443"; ma=2592000; v="43,46"
HTTP/2 200
expires: Wed, 11 Jan 1984 05:00:00 GMT
cache-control: no-cache, must-revalidate, max-age=0
content-type: text/html; charset=utf-8
content-encoding: gzip
vary: Accept-Encoding
date: Thu, 07 Dec 2023 12:16:35 GMT
server: LiteSpeed
alt-svc: h3=":443"; ma=2592000, h3-29=":443"; ma=2592000, h3-Q050=":443"; ma=2592000, h3-Q046=":443"; ma=2592000, h3-Q043=":443"; ma=2592000, quic=":443"; ma=2592000; v="43,46"
DNS Lookup ▼
DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.Type | Ip | Target/Txt | TTL |
HINFO | 3600 | ||
A | 80.251.153.80 | 885 | |
NS | 172735 | ||
NS | 172735 |
Whois Lookup ▼
Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information. Domain registration for this website began on February 23, 2021 and will expire on February 23, 2026 if not renewed. This website is now assigned through the registrar Hosting Concepts B.V. d/b/a Registrar.eu. The WHOIS data for this website's domain was last updated on December 7, 2023.- Domain Created:
- 2021-02-23
- Domain Expires:
- 2026-02-23
- Domain Updated:
- 2023-12-07
- Domain Age:
- 3 years 9 months 9 days
- Domain Registrar:
- Hosting Concepts B.V. d/b/a Registrar.eu
- Domain Owner:
- winter moon
- WhoIs:
Domain Name: dikgames.com Registry Domain ID: 2593330959_DOMAIN_COM-VRSN Registrar WHOIS Server: whois.registrar.eu Registrar URL: http://www.registrar.eu Updated Date: 2023-12-07T10:10:15Z Creation Date: 2021-02-23T03:27:35Z Registrar Registration Expiration Date: 2026-02-23T03:27:35Z Registrar: Hosting Concepts B.V. d/b/a Registrar.eu Registrar IANA ID: 1647 Registrar Abuse Contact Email: Registrar Abuse Contact Phone: +31.104482297 Reseller: Domain Status: ok https://icann.org/epp#ok Domain Status: clientTransferProhibited https://icann.org/epp#clientTransferProhibited Registry Registrant ID: REDACTED FOR PRIVACY Registrant Name: REDACTED FOR PRIVACY Registrant Organization: winter moon Registrant Street: REDACTED FOR PRIVACY Registrant City: REDACTED FOR PRIVACY Registrant State/Province: Bihar Registrant Postal Code: REDACTED FOR PRIVACY Registrant Country: IN Registrant Phone: REDACTED FOR PRIVACY Registrant Phone Ext: REDACTED FOR PRIVACY Registrant Fax: REDACTED FOR PRIVACY Registrant Fax Ext: REDACTED FOR PRIVACY Registrant Email: https://contact-form.registrar.eu/?domainName=dikgames.com&purpose=owner Registry Admin ID: REDACTED FOR PRIVACY Admin Name: REDACTED FOR PRIVACY Admin Organization: REDACTED FOR PRIVACY Admin Street: REDACTED FOR PRIVACY Admin City: REDACTED FOR PRIVACY Admin State/Province: REDACTED FOR PRIVACY Admin Postal Code: REDACTED FOR PRIVACY Admin Country: REDACTED FOR PRIVACY Admin Phone: REDACTED FOR PRIVACY Admin Phone Ext: REDACTED FOR PRIVACY Admin Fax: REDACTED FOR PRIVACY Admin Fax Ext: REDACTED FOR PRIVACY Admin Email: https://contact-form.registrar.eu/?domainName=dikgames.com&purpose=admin Registry Tech ID: REDACTED FOR PRIVACY Tech Name: REDACTED FOR PRIVACY Tech Organization: REDACTED FOR PRIVACY Tech Street: REDACTED FOR PRIVACY Tech City: REDACTED FOR PRIVACY Tech State/Province: REDACTED FOR PRIVACY Tech Postal Code: REDACTED FOR PRIVACY Tech Country: REDACTED FOR PRIVACY Tech Phone: REDACTED FOR PRIVACY Tech Phone Ext: REDACTED FOR PRIVACY Tech Fax: REDACTED FOR PRIVACY Tech Fax Ext: REDACTED FOR PRIVACY Tech Email: https://contact-form.registrar.eu/?domainName=dikgames.com&purpose=tech Name Server: ns1.dns-parking.com Name Server: ns2.dns-parking.com DNSSEC: unsigned URL of the ICANN WHOIS Data Problem Reporting System: http://wdprs.internic.net/ >>> Last update of WHOIS database: 2023-12-07T12:17:38Z