2.70 star(s) 3 Votes

AxiomNova

Formerly 'FFPPcosa'
Mar 28, 2022
66
103
Overall, the game is interesting, even the AI graphics do not repel, because the style is very, hmm, let's say, pleasant, especially the furries. Although among them there are some with a creepy face... just awful, like old women or too wrinkled. Constantly calling the population through sex gets boring after a while and you want to do something else. However, apart from this and the tasks that are done in 1 click, nothing special happens. I read that the combat system is in development, so I hope that it will make the game much more interesting. The author made the game free, spends his time so that people like us can play, well done, keep up the good work!
UPD:I forgot to add that I really liked the soundtrack. There's a guy singing about freedom and it's really cool.
Thanks for the love! So glad you spotted these tracks - they're my personal favorites and something I'm really proud of. Sorry the audio system isn't fully implemented yet - it's on my to-do list!
 
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Visissium

New Member
Sep 22, 2022
8
3
I'm sorry, English is not my first language. I hope someone can help me, whether it's correcting mistakes or providing text content directly.:oops:
I'd be happy to do all of your proofreading, I'm a native English speaker and I can correct spelling, grammar, punctuation all that.
That said I am not a huge fan of the UI work here. It's pretty difficult to use, or at least unintuitive to me.
 
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AxiomNova

Formerly 'FFPPcosa'
Mar 28, 2022
66
103
I'd be happy to do all of your proofreading, I'm a native English speaker and I can correct spelling, grammar, punctuation all that.
That said I am not a huge fan of the UI work here. It's pretty difficult to use, or at least unintuitive to me.
Thanks a ton for offering to help! Right now I'm buried under urgent bug fixes, so text polishing has to wait a bit. I'll definitely ping you if I need assistance though!
 

Micktrinus

Newbie
Oct 1, 2017
52
63
Okay, so I probably missed some bit of dialogue, but I'm stuck at the first "summon" both characters are selected, but I see no option to continue.

EDIT: Figured it out. I'm on an ultrawide monitor and when I made the window smaller, the icon appeared, it was hidden behind another image and unclickable when I had the window fullscreen.
 

Vombalk

Member
Jul 9, 2017
153
83
my only question is, is all tags optional or mandatory for the game. in other words will you have to go the futa and or gay routes or will those be optional
 

kulbak

Member
Oct 31, 2016
174
103
it would be nice that the selection of the monster to happen instantly somehow. Having to select then click "confirm" gets tedious very fast, when you have to constantly change those said monsters for mating.
 

cathjenny

Newbie
Aug 31, 2018
18
24
I don't mind using ai cg. on the contrary I think if BreedingSeason had ai to generate a lot of repetitive or similar sex scenes, it might have completed the production by now.
 
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Shasou

Member
Oct 5, 2017
152
129
Gave it a go, was curious about this one and i see potential in this game. Sure it's rough right now, but that's just how it goes with game development, with time it'll shape up to be a good game as it gets features in and some tender loving care in it. Just wanted to drop my two cents on this one:

- > Since the game's focus is sandbox and the story is secondary, don't feel too pressured into providing a lot of story and dialogue, or forcing the player's hand on decision-making events. Sometimes it's better to show and not tell, as in ambient storytelling. If you want to tell the story of say, a haunted location, like a forest or a building, you show the player with the images and a little bit of text. Take a look at AI: Somnium Files as an example, there are points of interest for the player to click, and it'll give you either a dialogue or a little bit of dialogue describing what the character sees.

- > As i started playing, i noticed that my character was already set, then i read that different models were planned. It might be a good idea to look at sex scenes as modular instead of tied to a specific main character. Sandbox games with high levels of customization might get out of control regarding the images for scenes, especially for a single individual. Instead of showing faces of every individual generated character, you might focus on their bodies instead, and use the body for a modular sex system that is called for every character in the game, instead of every character having a dedicated handmade scene for themselves. Let me give you an example of what i mean, say i went and got a scene for a female character that has an incredible big ass and huge boobs. If you show only her body, this one image can be used for similar character with the same body as this one character. This could reduce your workload and recycle assets instead of having to go and do one for every character introduced in the game. This isn't an excuse to not make more assets though, just that every asset made can be used for more than one character in certain situations, like sex.

- > If you're looking to make a game that is aiming for all sides of the sexual spectrum, don't feel bad about including content for Gay, Lesbian and Straight. One thing sandbox games do amazingly well, especially fantasy games like this one with a lot of magic in it, is offering a setting the lets players pursue what they're into the most. Giving the players freedom to choose and pursue the type of content that turns the on on these games is what makes them follow your project and keep coming back for more. I'm an example for this one, i came to see if the game offers Male/Male content for me to pick and go for, but right at the intro i saw that i could not choose and pursue what turns me on, so i decided to drop and wait to see if the game will have more support for what i'm into. This is also a good example of having a modular system would work really well, as the system would generate characters using the assets already in the game to provide characters for the player to pursue with interactions and then triggering the sex system, that would use in a similar fashion sex and body image assets that would fit best with the body type and configuration the player is currently sexing.

- > Since i already covered in my previous suggestions a modular sex system, let me suggest more body variety as the game develops with time. Let's say you're sexing a male on missionary position and since the sex system does not show the NPC's face, it means the system would only be showing their body, which means you can recycle this asset and use it in different scenes for different characters that have bodies like this NPC. Let's call this AssetMale1. Now i go and do the same for another character, but their body has a sexy tanned skin, let's call this AssetMale1Var1. As development time goes on, if you dedicate a little time in making more variations for these assets, the sex scene could then search and include them in sex scenes. So instead of the system only having this one image, it now looks for AssetMale2, AssetMale3, AssetMale4 and so on to be used, the same happening to Var1 as well, see where i'm going?

Just some thoughts i had while taking a look at the game at its current state. If i could make a request, maybe including Femboys to the game as well? Femboys are best boys :love:

Cheers dev! This one shows a lot of potential, i'm hoping it grows into a great game for us to have fun. We really need good games right now (y)
 

AxiomNova

Formerly 'FFPPcosa'
Mar 28, 2022
66
103
it would be nice that the selection of the monster to happen instantly somehow. Having to select then click "confirm" gets tedious very fast, when you have to constantly change those said monsters for mating.
That's exactly what I've been striving for - to continuously expand and enhance the game's richness and fun factor!
 

AxiomNova

Formerly 'FFPPcosa'
Mar 28, 2022
66
103
my only question is, is all tags optional or mandatory for the game. in other words will you have to go the futa and or gay routes or will those be optional
This is a sandbox-style game—the future direction is all about freedom of choice. You can do whatever you like. I’ll also add toggle options, so you can disable certain game elements you don’t enjoy or manually enable them as you prefer.
 

AxiomNova

Formerly 'FFPPcosa'
Mar 28, 2022
66
103
Okay, so I probably missed some bit of dialogue, but I'm stuck at the first "summon" both characters are selected, but I see no option to continue.

EDIT: Figured it out. I'm on an ultrawide monitor and when I made the window smaller, the icon appeared, it was hidden behind another image and unclickable when I had the window fullscreen.
Quick update! A hotfix is out now fixing some nasty bugs.
 

AxiomNova

Formerly 'FFPPcosa'
Mar 28, 2022
66
103
Gave it a go, was curious about this one and i see potential in this game. Sure it's rough right now, but that's just how it goes with game development, with time it'll shape up to be a good game as it gets features in and some tender loving care in it. Just wanted to drop my two cents on this one:
...
Wow, thank you for such a detailed and passionate suggestion! The idea of slicing and recombining character features is brilliant—it’s like modular design but for visuals, which could save resources and boost creativity. I’m genuinely excited to explore this approach further.

Right now, my focus is on [current priority, e.g., bug fixes/core mechanics], but I’ve saved your advice for when I dive into asset optimization. If you’re open to it, I’d love to credit you if this gets implemented!

People like you make indie dev unforgettable. Keep the ideas coming!
 
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2.70 star(s) 3 Votes